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    <title>Game-Based Learning on Human-Computer Interaction | TU Wien</title>
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      <title>Sparkling Games</title>
      <link>https://hci.tuwien.ac.at/projects/sparklinggames/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
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      <description>&lt;figure class=&#34;right&#34;&gt;&lt;img src=&#34;https://hci.tuwien.ac.at/img/projects/SparklingGames.jpg&#34;&#xA;    alt=&#34;Sparkling Games&#34;&gt;&#xA;&lt;/figure&gt;&#xA;&#xA;&lt;p&gt;Together with secondary school students we investigate how concepts from the field of game-based learning can be used to develop learning methods and materials covering the topic informatics and society.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Project Homepage:&lt;/strong&gt; &lt;a href=&#34;http://www.piglab.org/sparklinggames&#34;&gt;http://www.piglab.org/sparklinggames&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Team:&lt;/strong&gt; &lt;a href=&#34;https://hci.tuwien.ac.at/people/fkayali&#34;&gt;Fares Kayali&lt;/a&gt;, &lt;a href=&#34;https://hci.tuwien.ac.at/people/ppurgathofer&#34;&gt;Peter Purgathofer&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Project Partners (Scientific):&lt;/strong&gt; Gerit Götzenbrucker und Vera Schwarz (Universität Wien)&lt;/p&gt;&#xA;&lt;p&gt;Starting with a detailed analysis of existing learning and mainstream commercial games, students step by step conceptualise and develop games and game-like materials to support teaching areas including copyright and intellectual property, privacy, surveillance, social media, and big data. The project leads to a transfer of academic skills to students, who gain expertise in the areas of game design and serious games as well as in social science research methods intended to assess and reflect on their creations.&lt;/p&gt;</description>
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